3/29/2023 0 Comments Pcsx 1.2.1To do so, open the Control Panel, then Appearance and Personalization, and click on Folder Options. However, you have to change its extension from txt to pnach, which is the extension for files that store the game’s information, such as name, comment, cheats, etc. In this example, my file would be 6A4EFE60.txt. In the cheats folder, let’s create a New Text Document and rename it with the CRC code from the previous step. Don’t get confused with this folder, because this procedure only worked using the folder inside the emulator installation folder. ![]() NOTE: By default, a folder called Cheats will also be created in My Documents. Now, navigate to the emulator installation folder ( usually in C:\Program Files\PCSX2, but it can be different) and open the folder called Cheats. Copy the code without 0x, so it would be 6A4EFE60. In this case, it’s for Final Fantasy X (NTSC-J), it depends on the game. The highlighted area shows the CRC code of the game. You should see something like this: Your CRC code can be different ![]() If you don’t have this window, enable it by clicking on Show Console, under the Misc menu. Open the emulator and run any game, then press ESC and check the Log Window. NOTE: There are another ways to do that, but firstly it’s interesting to know how things work, isn’t it? If you don’t have the emulator, you can download it from the Official Website. Now we will see how to do it on one of the best emulator of Playstation 2. Visit official homepage for further information and latest files.Previously, we saw how to put GameShark codes on ePSXe. Bump OpenGL requirement to 3.0 with floating texture Support for external patch (pnach) files Improved support for online play and make the users MAC address unique. ![]() New shader resources! Complete PCSX2 FX Revised 2.0 by Asmodean has been integrated Hack for NVIDIA cards, solves problems with stretching on drivers above 320.18 OpenGL mode added (Experimental currently) Texture Offset options added to help improve upscaling artifacts CLUT (Color LookUp Table) fixes for games such as Disney Golf Improved adapter selection for detecting of videocards Latencies with this mode are lower than other modules Portaudio (providing WASAPI in Windows, ALSA/ OSS in Linux) now supported and the default output module. ![]() Improved time-stretcher recovery on extreme speed changes. NVM file creation (if one doesn't exist) now fills in iLink ident. Various other game specific fixes in GameDB VU Delays added to fix the graphics of Snowblind engine games (Champions of Norrath, Baldurs Gate 2) Many game fixes for COP2 problems inherent with emulation. Memory card support improved in many games, now supports PSX memory cards also Multitap support improved greatly (Baldurs Gate 2, Katamari Damacy and more) Huge DMAC bug fix solving most of the problematic videos. Path 3 arbitration and timing refinements CDVD fixes (Impossible Mission now boots) microVU bugs fixed (affecting Extreme-G Racing and others) Fixes to New GIF unit to solve regressions microVU fixes for Dreamworks games, later Tony Hawks games, Evil Dead and others
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